#ifndef _BRIDGE_H
#define _BRIDGE_H

#include "Object.h"

class Bridge: public Object {
public:
	Bridge(ParticleSystem* _particleSystem = NULL);
	void accumulateForces();
	Particle* p0;
	Particle* pN;
	Particle* p[32];
	// Particles and constraints created will be deleted by
	// Object::~Object()
};

#endif /* _BRIDGE_H */
